How to facilitate a 1-hour design thinking crash course for teachers (and reimagine drones for peace)

[A 9 minute read] In March, MOD. launched a school program for its second exhibition, Waging Peace. The program invites schools, in South Australia and beyond, to design and/or build peace machines for display as part of the exhibition. MOD. strives to encourage young people (specifically aged 15 – 25) to establish both a cultural … Continue reading How to facilitate a 1-hour design thinking crash course for teachers (and reimagine drones for peace)

What young adults want from a museum experience

Group of young adults working on a wall activity

MOD. will be a museum for everyone. However, core to the MOD. vision is to create a space, at the intersection of art, science and innovation, for young adults aged 15–25 to be, and be inspired. With this in mind it was important to our whole team that we not only build a museum that … Continue reading What young adults want from a museum experience

Why non-user experience is important too

The other day my friend and colleague, Aron Hausler, posted the following quote on digital access on LinkedIn: One in five Australians are not online; four in 10 of the lowest income households in Australia are not connected to the internet; of people aged 65 or more, only 46% are internet users and 75% feel … Continue reading Why non-user experience is important too

If we want to get more women into tech we need to stop telling them to learn to code

Women at computer

The other day I put out a call out for women technologists in Adelaide to help out with a project I am currently working on at MOD. I was seeking advanced programmers (specifically for machine learning and AI projects), animators and game designers. I put the call out because I was concerned about diversity and … Continue reading If we want to get more women into tech we need to stop telling them to learn to code

Web accessibility made easy: five ways to make the web a more welcoming place for everyone

Feature image icon - Making the web more welcoming place for everyone

This post follows an earlier one in which I explored three common myths associated with accessible web design and, I hope, soundly busted them. The third myth was all about accessible design being seen as too hard - a position I do have sympathy for given the complicated guidelines that cover design. I'm on a quest to … Continue reading Web accessibility made easy: five ways to make the web a more welcoming place for everyone

Web accessibility made easy: busting the myths

Feature image - myth busting icon

Over the last couple of years I have made a conscious effort to make my design practice an inclusive one. Core to this has been growing my understanding of accessible web design and helping other people, and businesses, be more inclusive across their digital products and services. As I’ve applied accessible design to large public … Continue reading Web accessibility made easy: busting the myths

The value of side projects

I’m constantly amazed by the people I know who are quietly creating at home while achieving brilliant things in their day jobs. I've got friends building fashion businesses, volunteering, launching startups, telling stories through their photographs, home brewing and running micro businesses (you know who you are and that I am in awe of you). … Continue reading The value of side projects

An ethical approach to service design in government?

[a six minute read] Earlier this month I spoke at the Public Sector Network’s Service Innovation series in Adelaide. One of the workshop themes we discussed around our table was where the line between ‘creepy’ and ‘cool’ lies for digital experience. How much personalisation, from brands vying for our dollar, is too much? How comfortable … Continue reading An ethical approach to service design in government?